Zdexby TheHolyOneZ
44,741 classes
Class

Vertex[]

: Array : Object
UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex[], Unity.RenderPipelines.Universal.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.Universal.Runtime.dll
implements IVertex>, mscorlib, IVertex>, mscorlib, IVertex>, mscorlib, IVertex>, mscorlib, IVertex>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 49

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Vertex )Public—0x08
ref Vertex Address(int )Public—0x08
Vertex Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Vertex item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Vertex item)1 flags0x08
Vertex System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Vertex item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Vertex item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Vertex item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Vertex item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Vertex[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Vertex System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex> item)1 flags0x08
Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex>[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Pooled<UnityEngine.Rendering.Universal.LibTessDotNet.MeshUtils.Vertex> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04