Zdexby TheHolyOneZ
44,741 classes
Class

Geom

: Object
UnityEngine.Rendering.Universal.LibTessDotNet.Geom, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 16

SignatureFlagsNativeParams
bool IsWindingInside(const WindingRule& rule, int n)PublicStatic0x04
bool VertCCW(Vertex u, Vertex v, Vertex w)PublicStatic0x08
bool VertEq(Vertex lhs, Vertex rhs)PublicStatic0x08
bool VertLeq(Vertex lhs, Vertex rhs)PublicStatic0x08
float EdgeEval(Vertex u, Vertex v, Vertex w)PublicStatic0x08
float EdgeSign(Vertex u, Vertex v, Vertex w)PublicStatic0x08
bool TransLeq(Vertex lhs, Vertex rhs)PublicStatic0x08
float TransEval(Vertex u, Vertex v, Vertex w)PublicStatic0x08
float TransSign(Vertex u, Vertex v, Vertex w)PublicStatic0x08
bool EdgeGoesLeft(Edge e)PublicStatic0x08
bool EdgeGoesRight(Edge e)PublicStatic0x08
float VertL1dist(Vertex u, Vertex v)PublicStatic0x08
void AddWinding(Edge eDst, Edge eSrc)PublicStatic0x08
float Interpolate(float a, float x, float b, float y)PublicStatic0x04
void Swap(ref Vertex& a, ref Vertex& b)PrivateStatic0x08
void EdgeIntersect(Vertex o1, Vertex d1, Vertex o2, Vertex d2, Vertex v)PublicStatic0x08