Zdexby TheHolyOneZ
44,741 classes
Class

LayerUtility

: Object
UnityEngine.Rendering.Universal.LayerUtility, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlagsDefault
0x08s_LayerBatchesLayerBatch[]PrivateStatic—
0x04<maxTextureCount>k__BackingFielduintPrivateStatic—

Functions 7

SignatureFlagsNativeParams
uint get_maxTextureCount()PublicStatic+1 flags—0x04
void set_maxTextureCount(uint value)PrivateStatic+1 flags—0x04
void InitializeBudget(uint maxTextureCount)PublicStatic—0x04
bool CanBatchLightsInLayer(int layerIndex1, int layerIndex2, const SortingLayer[]& sortingLayers, ILight2DCullResult lightCullResult)PrivateStatic—0x08
int FindUpperBoundInBatch(int startLayerIndex, const SortingLayer[]& sortingLayers, ILight2DCullResult lightCullResult)PrivateStatic—0x08
void InitializeBatchInfos(const SortingLayer[]& cachedSortingLayers)PrivateStatic—0x08
LayerBatch[] CalculateBatches(ILight2DCullResult lightCullResult, ref int& batchCount)PublicStatic—0x08