Class IntersectNode : Object Path C++ Link UnityEngine.Rendering.Universal.IntersectNode, Unity.RenderPipelines.Universal.Runtime 0x0050 (80 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll 0x00x0050 Members 3 Show inherited members OffsetSizeNameTypeFlagsDefault0x00100x08Edge1TEdge1 flags—0x00180x08Edge2TEdge1 flags—0x00200x30PtIntPoint1 flags— Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 Used by 15types with a member, parameter or interface of this type Action`1ArraySortHelper`1ClipperComparison`1EnumeratorICollection`1IComparer`1IEnumerator`1IList`1IntersectNode[]IReadOnlyList`1List`1MyIntersectNodeSortPredicate`1ReadOnlyCollection`1 // UnityEngine.Rendering.Universal.IntersectNode, Unity.RenderPipelines.Universal.Runtime // size 0x0050 (80), inherited 0x0010 class IntersectNode : public Object { public: TEdge Edge1; // 0x0010(0x08) Assembly TEdge Edge2; // 0x0018(0x08) Assembly IntPoint Pt; // 0x0020(0x30) Assembly void .ctor(); [Public SpecialName] };