Zdexby TheHolyOneZ
6,759 structs
Struct

DrawCallJob

: ValueType : Object
UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem.DrawCallJob, Unity.RenderPipelines.Universal.Runtime 0x0138 (312 B) Unity.RenderPipelines.Universal.Runtime.dll
implements IJob
0x00x0138

Members 22

OffsetSizeNameTypeFlags
0x10decalToWorldsNativeArray<Unity.Mathematics.float4x4>Public
0x10normalToWorldsNativeArray<Unity.Mathematics.float4x4>Public
0x10sizeOffsetsNativeArray<Unity.Mathematics.float4x4>Public
0x10drawDistancesNativeArray<Unity.Mathematics.float2>Public
0x10angleFadesNativeArray<Unity.Mathematics.float2>Public
0x10uvScaleBiasesNativeArray<Unity.Mathematics.float4>Public
0x10layerMasksNativeArray<System.Int32>Public
0x10sceneLayerMasksNativeArray<System.UInt64>Public
0x10fadeFactorsNativeArray<System.Single>Public
0x10boundingSpheresNativeArray<UnityEngine.BoundingSphere>Public
0x10renderingLayerMasksNativeArray<System.UInt32>Public
0x0CcameraPositionVector3Public
0x00BC0x04padding / unreflected
0x08sceneCullingMaskulongPublic
0x04cullingMaskintPublic
0x00CC0x04padding / unreflected
0x10visibleDecalIndicesNativeArray<System.Int32>Public
0x04visibleDecalCountintPublic
0x04maxDrawDistancefloatPublic
0x10decalToWorldsDrawNativeArray<Unity.Mathematics.float4x4>Public
0x10normalToDecalsDrawNativeArray<Unity.Mathematics.float4x4>Public
0x10renderingLayerMasksDrawNativeArray<System.Single>Public
0x10subCallsNativeArray<UnityEngine.Rendering.Universal.DecalSubDrawCall>Public
0x10subCallCountNativeArray<System.Int32>Public

Functions 1

SignatureFlagsNativeParams
void Execute()PublicFinal+2 flags0x00

Used by 2

types with a member, parameter or interface of this type