implements IJob
0x00x0138
Members 22
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x10 | decalToWorlds | NativeArray<Unity.Mathematics.float4x4> | Public | |
| 0x10 | normalToWorlds | NativeArray<Unity.Mathematics.float4x4> | Public | |
| 0x10 | sizeOffsets | NativeArray<Unity.Mathematics.float4x4> | Public | |
| 0x10 | drawDistances | NativeArray<Unity.Mathematics.float2> | Public | |
| 0x10 | angleFades | NativeArray<Unity.Mathematics.float2> | Public | |
| 0x10 | uvScaleBiases | NativeArray<Unity.Mathematics.float4> | Public | |
| 0x10 | layerMasks | NativeArray<System.Int32> | Public | |
| 0x10 | sceneLayerMasks | NativeArray<System.UInt64> | Public | |
| 0x10 | fadeFactors | NativeArray<System.Single> | Public | |
| 0x10 | boundingSpheres | NativeArray<UnityEngine.BoundingSphere> | Public | |
| 0x10 | renderingLayerMasks | NativeArray<System.UInt32> | Public | |
| 0x0C | cameraPosition | Vector3 | Public | |
| 0x00BC | 0x04 | padding / unreflected | ||
| 0x08 | sceneCullingMask | ulong | Public | |
| 0x04 | cullingMask | int | Public | |
| 0x00CC | 0x04 | padding / unreflected | ||
| 0x10 | visibleDecalIndices | NativeArray<System.Int32> | Public | |
| 0x04 | visibleDecalCount | int | Public | |
| 0x04 | maxDrawDistance | float | Public | |
| 0x10 | decalToWorldsDraw | NativeArray<Unity.Mathematics.float4x4> | Public | |
| 0x10 | normalToDecalsDraw | NativeArray<Unity.Mathematics.float4x4> | Public | |
| 0x10 | renderingLayerMasksDraw | NativeArray<System.Single> | Public | |
| 0x10 | subCalls | NativeArray<UnityEngine.Rendering.Universal.DecalSubDrawCall> | Public | |
| 0x10 | subCallCount | NativeArray<System.Int32> | Public | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Execute() | PublicFinal+2 flags | 0x00 |