Zdexby TheHolyOneZ
44,741 classes
Class

DecalChunk

: Object
UnityEngine.Rendering.Universal.DecalChunk, Unity.RenderPipelines.Universal.Runtime 0x0028 (40 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
implements IDisposable
0x00x0028

Members 3

OffsetSizeNameTypeFlagsDefault
0x04<count>k__BackingFieldintPrivate—
0x04<capacity>k__BackingFieldintPrivate—
0x10<currentJobHandle>k__BackingFieldJobHandlePrivate—

Functions 14

SignatureFlagsNativeParams
int get_count()Public+1 flags0x04
void set_count(int value)2 flags0x04
int get_capacity()Public+1 flags0x04
void set_capacity(int value)2 flags0x04
JobHandle get_currentJobHandle()Public+1 flags0x10
void set_currentJobHandle(const JobHandle& value)Public+1 flags0x10
void Push()Public+2 flags0x00
void RemoveAtSwapBack(int index)Public+3 flags0x04
void SetCapacity(int capacity)Public+3 flags0x04
void Dispose()Public+2 flags0x00
void ResizeNativeArray(ref TransformAccessArray& array, const DecalProjector[]& decalProjectors, int capacity)1 flags0x08
void RemoveAtSwapBack(ref NativeArray<T>& array, int index, int count)1 flags—0x10
void RemoveAtSwapBack(ref T[]& array, int index, int count)1 flags—0x08
void .ctor()2 flags0x00

Subclasses 4

Used by 7

types with a member, parameter or interface of this type