Zdexby TheHolyOneZ
44,741 classes
Class

ProbeVolumePerSceneData

: MonoBehaviour : Behaviour : Component : Object : Object
UnityEngine.Rendering.ProbeVolumePerSceneData, Unity.RenderPipelines.Core.Runtime 0x0060 (96 B) inherited 0x0020 Unity.RenderPipelines.Core.Runtime.dll
0x00x0060

Members 8

OffsetSizeNameTypeFlagsDefault
0x08assetProbeVolumeAsset1 flags—
0x08cellSharedDataAssetTextAsset1 flags—
0x08cellSupportDataAssetTextAsset1 flags—
0x08serializedScenariosList<UnityEngine.Rendering.ProbeVolumePerSceneData.SerializablePerScenarioDataItem>Private—
0x08scenariosDictionary<System.String1 flags—
0x01assetLoadedboolPrivate—
0x00490x07padding / unreflected
0x08activeScenariostringPrivate—
0x08otherScenariostringPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 15

SignatureFlagsNativeParams
void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()PrivateFinal+2 flags0x00
void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()PrivateFinal+2 flags0x00
void Clear()1 flags0x00
void RemoveScenario(const string& scenario)1 flags0x08
void RenameScenario(const string& scenario, const string& newName)1 flags0x08
bool ResolveCells()1 flags0x01
bool ResolveSharedCellData()1 flags0x01
bool ResolvePerScenarioCellData()Private0x01
void QueueAssetLoading()1 flags0x00
void QueueAssetRemoval()1 flags0x00
void OnEnable()Private0x00
void OnDisable()Private0x00
void Initialize()1 flags0x00
void UpdateActiveScenario(const string& activeScenario, const string& otherScenario)1 flags0x08
void .ctor()Public+1 flags0x00

Used by 14

types with a member, parameter or interface of this type