Zdexby TheHolyOneZ
44,741 classes
Class

IDebugDisplaySettingsPanelDisposable[]

: Array : Object
UnityEngine.Rendering.IDebugDisplaySettingsPanelDisposable[], Unity.RenderPipelines.Core.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.Core.Runtime.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 49

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , IDebugDisplaySettingsPanelDisposable )Public—0x08
ref IDebugDisplaySettingsPanelDisposable Address(int )Public—0x08
IDebugDisplaySettingsPanelDisposable Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, IDebugDisplaySettingsPanelDisposable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDebugDisplaySettingsPanelDisposable item)1 flags0x08
IDebugDisplaySettingsPanelDisposable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDebugDisplaySettingsPanelDisposable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDebugDisplaySettingsPanelDisposable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDebugDisplaySettingsPanelDisposable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDebugDisplaySettingsPanelDisposable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDebugDisplaySettingsPanelDisposable[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.IDebugDisplaySettingsPanelDisposable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDebugDisplaySettingsPanelDisposable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IDebugDisplaySettingsPanel item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDebugDisplaySettingsPanel item)1 flags0x08
IDebugDisplaySettingsPanel System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDebugDisplaySettingsPanel item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDebugDisplaySettingsPanel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDebugDisplaySettingsPanel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDebugDisplaySettingsPanel item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDebugDisplaySettingsPanel[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.IDebugDisplaySettingsPanel> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDebugDisplaySettingsPanel System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IDisposable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDisposable item)1 flags0x08
IDisposable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDisposable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDisposable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDisposable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDisposable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDisposable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.IDisposable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDisposable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04