| bool get_lightsUseLinearIntensity() | PublicStatic+1 flags | | 0x01 |
| void set_lightsUseLinearIntensity(bool value) | PublicStatic+1 flags | | 0x01 |
| void set_lightsUseColorTemperature(bool value) | PublicStatic+1 flags | | 0x01 |
| void set_defaultRenderingLayerMask(uint value) | PublicStatic+1 flags | | 0x04 |
| void set_useScriptableRenderPipelineBatching(bool value) | PublicStatic+1 flags | | 0x01 |
| bool HasShaderDefine(const GraphicsTier& tier, const BuiltinShaderDefine& defineHash) | PublicStatic | | 0x04 |
| bool HasShaderDefine(const BuiltinShaderDefine& defineHash) | PublicStatic | | 0x04 |
| ScriptableObject get_INTERNAL_currentRenderPipeline() | PrivateStatic+1 flags | | 0x08 |
| RenderPipelineAsset get_currentRenderPipeline() | PublicStatic+1 flags | | 0x08 |
| RenderPipelineAsset get_renderPipelineAsset() | PublicStatic+1 flags | | 0x08 |
| ScriptableObject get_INTERNAL_defaultRenderPipeline() | PrivateStatic+1 flags | | 0x08 |
| RenderPipelineAsset get_defaultRenderPipeline() | PublicStatic+1 flags | | 0x08 |
| ScriptableObject[] GetAllConfiguredRenderPipelines() | PrivateStatic | | 0x08 |
| RenderPipelineAsset[] get_allConfiguredRenderPipelines() | PublicStatic+1 flags | | 0x08 |
| void RegisterRenderPipelineSettings(RenderPipelineGlobalSettings settings) | PublicStatic | | 0x08 |
| void RegisterRenderPipeline(const string& renderpipelineName, Object settings) | PrivateStatic | | 0x08 |
| void UnregisterRenderPipelineSettings() | PublicStatic | | 0x00 |
| void UnregisterRenderPipeline(const string& renderpipelineName) | PrivateStatic | | 0x08 |
| RenderPipelineGlobalSettings GetSettingsForRenderPipeline() | PublicStatic | | 0x08 |
| Object GetSettingsForRenderPipeline(const string& renderpipelineName) | PrivateStatic | | 0x08 |