Zdexby TheHolyOneZ
44,741 classes
Class

BufferedRTHandleSystem

: Object
UnityEngine.Rendering.BufferedRTHandleSystem, Unity.RenderPipelines.Core.Runtime 0x0028 (40 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
implements IDisposable
0x00x0028

Members 3

OffsetSizeNameTypeFlagsDefault
0x08m_RTHandlesDictionary<System.Int32Private—
0x08m_RTHandleSystemRTHandleSystemPrivate—
0x01m_DisposedValueboolPrivate—
0x00210x07unreflected bytes to end of BufferedRTHandleSystem

Functions 15

SignatureFlagsNativeParams
int get_maxWidth()Public+1 flags0x04
int get_maxHeight()Public+1 flags0x04
RTHandleProperties get_rtHandleProperties()Public+1 flags0x30
RTHandle GetFrameRT(int bufferId, int frameIndex)Public0x08
void AllocBuffer(int bufferId, Func<UnityEngine.Rendering.RTHandleSystem allocator, int bufferCount)Public0x08
void ReleaseBuffer(int bufferId)Public0x04
void SwapAndSetReferenceSize(int width, int height)Public0x04
void ResetReferenceSize(int width, int height)Public0x04
int GetNumFramesAllocated(int bufferId)Public0x04
Vector2 CalculateRatioAgainstMaxSize(int width, int height)Public0x08
void Swap()Private0x00
void Dispose(bool disposing)Private0x01
void Dispose()PublicFinal+2 flags0x00
void ReleaseAll()Public0x00
void .ctor()Public+1 flags0x00