Zdexby TheHolyOneZ
44,741 classes
Class

AtlasAllocatorDynamic

: Object
UnityEngine.Rendering.AtlasAllocatorDynamic, Unity.RenderPipelines.Core.Runtime 0x0030 (48 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0030

Members 5

OffsetSizeNameTypeFlagsDefault
0x04m_WidthintPrivate—
0x04m_HeightintPrivate—
0x08m_PoolAtlasNodePoolPrivate—
0x02m_RootshortPrivate—
0x00220x06padding / unreflected
0x08m_NodeFromIDDictionary<System.Int32Private—

Functions 6

SignatureFlagsNativeParams
void .ctor(int width, int height, int capacityAllocations)Public+1 flags0x04
bool Allocate(ref Vector4& result, int key, int width, int height)Public0x10
void Release(int key)Public0x04
void Release()Public0x00
string DebugStringFromRoot(int depthMax)Public0x08
void DebugStringFromNode(ref string& res, short n, int depthCurrent, int depthMax)Private0x08

Used by 1

types with a member, parameter or interface of this type