Zdexby TheHolyOneZ
6,759 structs
Struct

RaycastCommand

: ValueType : Object
UnityEngine.RaycastCommand, UnityEngine.PhysicsModule 0x0030 (48 B) UnityEngine.PhysicsModule.dll
0x00x0030

Members 5

OffsetSizeNameTypeFlags
0x0C<from>k__BackingFieldVector3Private
0x0C<direction>k__BackingFieldVector3Private
0x04<physicsScene>k__BackingFieldPhysicsScenePrivate
0x04<distance>k__BackingFieldfloatPrivate
0x10queryParametersQueryParametersPublic

Functions 9

SignatureFlagsNativeParams
void .ctor(const Vector3& from, const Vector3& direction, const QueryParameters& queryParameters, float distance)Public+1 flags0x10
void set_from(const Vector3& value)Public+1 flags0x0C
void set_direction(const Vector3& value)Public+1 flags0x0C
void set_physicsScene(const PhysicsScene& value)Public+1 flags0x04
void set_distance(float value)Public+1 flags0x04
JobHandle ScheduleBatch(const NativeArray<UnityEngine.RaycastCommand>& commands, const NativeArray<UnityEngine.RaycastHit>& results, int minCommandsPerJob, int maxHits, const JobHandle& dependsOn)PublicStatic0x10
JobHandle ScheduleBatch(const NativeArray<UnityEngine.RaycastCommand>& commands, const NativeArray<UnityEngine.RaycastHit>& results, int minCommandsPerJob, const JobHandle& dependsOn)PublicStatic0x10
JobHandle ScheduleRaycastBatch(ref JobScheduleParameters& parameters, const Void*& commands, int commandLen, const Void*& result, int resultLen, int minCommandsPerJob, int maxHits)PrivateStatic0x28
void ScheduleRaycastBatch_Injected(ref JobScheduleParameters& parameters, const Void*& commands, int commandLen, const Void*& result, int resultLen, int minCommandsPerJob, int maxHits, ref JobHandle& ret)PrivateStatic0x28

Used by 5

types with a member, parameter or interface of this type