| PlayerLoopSystem GetCurrentPlayerLoop() | PublicStatic | — | 0x28 |
| void SetPlayerLoop(const PlayerLoopSystem& loop) | PublicStatic | — | 0x28 |
| int PlayerLoopSystemToInternal(const PlayerLoopSystem& sys, ref List<UnityEngine.LowLevel.PlayerLoopSystemInternal>& internalSys) | PrivateStatic | — | 0x28 |
| PlayerLoopSystem InternalToPlayerLoopSystem(const PlayerLoopSystemInternal[]& internalSys, ref int& offset) | PrivateStatic | — | 0x28 |
| PlayerLoopSystemInternal[] GetCurrentPlayerLoopInternal() | PrivateStatic | — | 0x08 |
| void SetPlayerLoopInternal(const PlayerLoopSystemInternal[]& loop) | PrivateStatic | — | 0x08 |