| Vector3 get_leftEyePosition() | Public+1 flags | | 0x0C |
| void set_leftEyePosition(const Vector3& value) | Public+1 flags | | 0x0C |
| Quaternion get_leftEyeRotation() | Public+1 flags | | 0x10 |
| void set_leftEyeRotation(const Quaternion& value) | Public+1 flags | | 0x10 |
| Vector3 get_rightEyePosition() | Public+1 flags | | 0x0C |
| void set_rightEyePosition(const Vector3& value) | Public+1 flags | | 0x0C |
| Quaternion get_rightEyeRotation() | Public+1 flags | | 0x10 |
| void set_rightEyeRotation(const Quaternion& value) | Public+1 flags | | 0x10 |
| Vector3 get_fixationPoint() | Public+1 flags | | 0x0C |
| void set_fixationPoint(const Vector3& value) | Public+1 flags | | 0x0C |
| float get_leftEyeOpenAmount() | Public+1 flags | | 0x04 |
| void set_leftEyeOpenAmount(float value) | Public+1 flags | | 0x04 |
| float get_rightEyeOpenAmount() | Public+1 flags | | 0x04 |
| void set_rightEyeOpenAmount(float value) | Public+1 flags | | 0x04 |