| bool get_sending() | Public+1 flags | | 0x01 |
| void set_sending(bool value) | Private+1 flags | | 0x01 |
| void .ctor(InputManager manager, bool startSendingOnConnect) | 2 flags | | 0x08 |
| void StartSending() | Public | | 0x00 |
| void StopSending() | Public | | 0x00 |
| void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnNext(const Message& msg) | PrivateFinal+2 flags | | 0x10 |
| void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnError(Exception error) | PrivateFinal+2 flags | | 0x08 |
| void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnCompleted() | PrivateFinal+2 flags | | 0x00 |
| IDisposable Subscribe(IObserver<UnityEngine.InputSystem.InputRemoting.Message> observer) | PublicFinal+2 flags | | 0x08 |
| void SendInitialMessages() | Private | | 0x00 |
| void SendAllGeneratedLayouts() | Private | | 0x00 |
| void SendLayout(const string& layoutName) | Private | | 0x08 |
| void SendAllDevices() | Private | | 0x00 |
| void SendDevice(InputDevice device) | Private | | 0x08 |
| void SendEvent(const InputEventPtr& eventPtr, InputDevice device) | Private | | 0x08 |
| void SendDeviceChange(InputDevice device, const InputDeviceChange& change) | Private | | 0x08 |
| void SendLayoutChange(const string& layout, const InputControlLayoutChange& change) | Private | | 0x08 |
| void Send(const Message& msg) | Private | | 0x10 |
| int FindOrCreateSenderRecord(int senderId) | Private | | 0x04 |
| InternedString BuildLayoutNamespace(int senderId) | PrivateStatic | | 0x10 |
| int FindLocalDeviceId(int remoteDeviceId, int senderIndex) | Private | | 0x04 |
| InputDevice TryGetDeviceByRemoteId(int remoteDeviceId, int senderIndex) | Private | | 0x08 |
| InputManager get_manager() | 2 flags | | 0x08 |
| void RemoveRemoteDevices(int participantId) | Public | | 0x04 |
| byte[] SerializeData(const uint8& data) | PrivateStatic | | 0x08 |
| uint8 DeserializeData(const byte[]& data) | PrivateStatic | | 0x08 |