Zdexby TheHolyOneZ
44,741 classes
Class

ControlBitRangeNode[]

: Array : Object
UnityEngine.InputSystem.InputDevice.ControlBitRangeNode[], Unity.InputSystem 0x0020 (32 B) inherited 0x0020 Unity.InputSystem.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const ControlBitRangeNode& )Public—0x07
ref ControlBitRangeNode Address(int )Public—0x07
ControlBitRangeNode Get(int )Public—0x07
void System.Collections.Generic.IList`1.Insert(int index, const ControlBitRangeNode& item)1 flags0x07
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const ControlBitRangeNode& item)1 flags0x07
ControlBitRangeNode System.Collections.Generic.IList`1.get_Item(int index)1 flags0x07
void System.Collections.Generic.IList`1.set_Item(int index, const ControlBitRangeNode& item)1 flags0x07
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const ControlBitRangeNode& item)1 flags0x07
bool System.Collections.Generic.ICollection`1.Remove(const ControlBitRangeNode& item)1 flags0x07
bool System.Collections.Generic.ICollection`1.Contains(const ControlBitRangeNode& item)1 flags0x07
void System.Collections.Generic.ICollection`1.CopyTo(const ControlBitRangeNode[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputDevice.ControlBitRangeNode> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ControlBitRangeNode System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x07
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04