Zdexby TheHolyOneZ
6,759 structs
Struct

ParsedPathComponent

: ValueType : Object
UnityEngine.InputSystem.InputControlPath.ParsedPathComponent, Unity.InputSystem 0x0050 (80 B) Unity.InputSystem.dll
0x00x0050

Members 4

OffsetSizeNameTypeFlags
0x10m_LayoutSubstring1 flags
0x20m_UsagesInlinedArray<UnityEngine.InputSystem.Utilities.Substring>1 flags
0x10m_NameSubstring1 flags
0x10m_DisplayNameSubstring1 flags

Functions 10

SignatureFlagsNativeParams
string get_layout()Public+1 flags0x08
IEnumerable<System.String> get_usages()Public+1 flags0x08
string get_name()Public+1 flags0x08
string get_displayName()Public+1 flags0x08
bool get_isWildcard()2 flags0x01
bool get_isDoubleWildcard()2 flags0x01
string ToHumanReadableString(const string& parentLayoutName, const string& parentControlPath, ref string& referencedLayoutName, ref string& controlPath, const HumanReadableStringOptions& options)1 flags0x08
string ToHumanReadableString(const Substring& substring)PrivateStatic0x10
bool Matches(InputControl control)Public0x08
bool ComparePathElementToString(const Substring& pathElement, const string& element)PrivateStatic0x10

Used by 4

types with a member, parameter or interface of this type