| void DrawLine(const Vector3& from, const Vector3& to) | PublicStatic | — | 0x0C |
| void DrawWireSphere(const Vector3& center, float radius) | PublicStatic | — | 0x0C |
| void DrawSphere(const Vector3& center, float radius) | PublicStatic | — | 0x0C |
| void DrawWireCube(const Vector3& center, const Vector3& size) | PublicStatic | — | 0x0C |
| void DrawCube(const Vector3& center, const Vector3& size) | PublicStatic | — | 0x0C |
| void DrawIcon(const Vector3& center, const string& name, bool allowScaling, const Color& tint) | PublicStatic | — | 0x10 |
| Color get_color() | PublicStatic+1 flags | — | 0x10 |
| void set_color(const Color& value) | PublicStatic+1 flags | — | 0x10 |
| Matrix4x4 get_matrix() | PublicStatic+1 flags | — | 0x40 |
| void set_matrix(const Matrix4x4& value) | PublicStatic+1 flags | — | 0x40 |
| void DrawRay(const Vector3& from, const Vector3& direction) | PublicStatic | — | 0x0C |
| void DrawLine_Injected(ref Vector3& from, ref Vector3& to) | PrivateStatic | — | 0x0C |
| void DrawWireSphere_Injected(ref Vector3& center, float radius) | PrivateStatic | — | 0x0C |
| void DrawSphere_Injected(ref Vector3& center, float radius) | PrivateStatic | — | 0x0C |
| void DrawWireCube_Injected(ref Vector3& center, ref Vector3& size) | PrivateStatic | — | 0x0C |
| void DrawCube_Injected(ref Vector3& center, ref Vector3& size) | PrivateStatic | | 0x0C |
| void DrawIcon_Injected(ref Vector3& center, const string& name, bool allowScaling, ref Color& tint) | PrivateStatic | | 0x10 |
| void get_color_Injected(ref Color& ret) | PrivateStatic+1 flags | | 0x10 |
| void set_color_Injected(ref Color& value) | PrivateStatic+1 flags | | 0x10 |
| void get_matrix_Injected(ref Matrix4x4& ret) | PrivateStatic+1 flags | | 0x40 |
| void set_matrix_Injected(ref Matrix4x4& value) | PrivateStatic+1 flags | | 0x40 |