Zdexby TheHolyOneZ
44,741 classes
Class

GL

: Object
UnityEngine.GL, UnityEngine.CoreModule 0x0010 (16 B) inherited 0x0010 UnityEngine.CoreModule.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 31

SignatureFlagsNativeParams
void Vertex3(float x, float y, float z)PublicStatic—0x04
void Vertex(const Vector3& v)PublicStatic—0x0C
void TexCoord3(float x, float y, float z)PublicStatic—0x04
void TexCoord2(float x, float y)PublicStatic—0x04
void MultiTexCoord3(int unit, float x, float y, float z)PublicStatic—0x04
void MultiTexCoord2(int unit, float x, float y)PublicStatic—0x04
void ImmediateColor(float r, float g, float b, float a)PrivateStatic—0x04
void Color(const Color& c)PublicStatic—0x10
bool get_wireframe()PublicStatic+1 flags—0x01
void set_wireframe(bool value)PublicStatic+1 flags—0x01
void set_invertCulling(bool value)PublicStatic+1 flags—0x01
void SetViewMatrix(const Matrix4x4& m)PrivateStatic—0x40
void set_modelview(const Matrix4x4& value)PublicStatic+1 flags—0x40
void PushMatrix()PublicStatic—0x00
void PopMatrix()PublicStatic—0x00
void LoadOrtho()PublicStatic—0x00
void LoadProjectionMatrix(const Matrix4x4& mat)PublicStatic—0x40
Matrix4x4 GetGPUProjectionMatrix(const Matrix4x4& proj, bool renderIntoTexture)PublicStatic—0x40
void GLLoadPixelMatrixScript(float left, float right, float bottom, float top)PrivateStatic—0x04
void LoadPixelMatrix(float left, float right, float bottom, float top)PublicStatic—0x04
void Begin(int mode)PublicStatic—0x04
void End()PublicStatic—0x00
void GLClear(bool clearDepth, bool clearColor, const Color& backgroundColor, float depth)PrivateStatic0x10
void Clear(bool clearDepth, bool clearColor, const Color& backgroundColor, float depth)PublicStatic0x10
void Clear(bool clearDepth, bool clearColor, const Color& backgroundColor)PublicStatic0x10
void Viewport(const Rect& pixelRect)PublicStatic0x10
void SetViewMatrix_Injected(ref Matrix4x4& m)PrivateStatic0x40
void LoadProjectionMatrix_Injected(ref Matrix4x4& mat)PrivateStatic0x40
void GetGPUProjectionMatrix_Injected(ref Matrix4x4& proj, bool renderIntoTexture, ref Matrix4x4& ret)PrivateStatic0x40
void GLClear_Injected(bool clearDepth, bool clearColor, ref Color& backgroundColor, float depth)PrivateStatic0x10
void Viewport_Injected(ref Rect& pixelRect)PrivateStatic0x10