| bool SetDestination(const Vector3& target) | Public | | 0x0C |
| Vector3 get_velocity() | Public+1 flags | | 0x0C |
| void set_velocity(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_desiredVelocity() | Public+1 flags | | 0x0C |
| float get_remainingDistance() | Public+1 flags | | 0x04 |
| bool get_isOnOffMeshLink() | Public+1 flags | | 0x01 |
| OffMeshLinkData get_currentOffMeshLinkData() | Public+1 flags | | 0x28 |
| OffMeshLinkData GetCurrentOffMeshLinkDataInternal() | 1 flags | | 0x28 |
| void CompleteOffMeshLink() | Public | | 0x00 |
| bool get_hasPath() | Public+1 flags | | 0x01 |
| bool get_pathPending() | Public+1 flags | | 0x01 |
| bool Warp(const Vector3& newPosition) | Public | | 0x0C |
| void Move(const Vector3& offset) | Public | | 0x0C |
| void set_isStopped(bool value) | Public+1 flags | | 0x01 |
| void ResetPath() | Public | | 0x00 |
| bool SetPath(NavMeshPath path) | Public | | 0x08 |
| NavMeshPath get_path() | Public+1 flags | | 0x08 |
| void CopyPathTo(NavMeshPath path) | 1 flags | | 0x08 |
| bool CalculatePath(const Vector3& targetPosition, NavMeshPath path) | Public | | 0x0C |
| bool CalculatePathInternal(const Vector3& targetPosition, NavMeshPath path) | Private | | 0x0C |
| int get_agentTypeID() | Public+1 flags | | 0x04 |
| void set_agentTypeID(int value) | Public+1 flags | | 0x04 |
| int get_areaMask() | Public+1 flags | | 0x04 |
| void set_speed(float value) | Public+1 flags | | 0x04 |
| float get_angularSpeed() | Public+1 flags | | 0x04 |
| void set_angularSpeed(float value) | Public+1 flags | | 0x04 |
| void set_obstacleAvoidanceType(const ObstacleAvoidanceType& value) | Public+1 flags | | 0x04 |
| void set_avoidancePriority(int value) | Public+1 flags | | 0x04 |
| bool get_isOnNavMesh() | Public+1 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool SetDestination_Injected(ref Vector3& target) | Private | | 0x0C |
| void get_velocity_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |
| void set_velocity_Injected(ref Vector3& value) | Private+1 flags | | 0x0C |
| void get_desiredVelocity_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |
| void GetCurrentOffMeshLinkDataInternal_Injected(ref OffMeshLinkData& ret) | Private | | 0x28 |
| bool Warp_Injected(ref Vector3& newPosition) | Private | | 0x0C |
| void Move_Injected(ref Vector3& offset) | Private | | 0x0C |
| bool CalculatePathInternal_Injected(ref Vector3& targetPosition, NavMeshPath path) | Private | | 0x0C |