| void add_CreatingMetadata(Action<Unity.Profiling.Memory.MemorySnapshotMetadata> value) | PublicStatic+1 flags | | 0x08 |
| void remove_CreatingMetadata(Action<Unity.Profiling.Memory.MemorySnapshotMetadata> value) | PublicStatic+1 flags | | 0x08 |
| byte[] PrepareMetadata() | PrivateStatic | | 0x08 |
| int WriteIntToByteArray(const byte[]& array, int offset, int value) | Static+1 flags | | 0x08 |
| int WriteStringToByteArray(const byte[]& array, int offset, const string& value) | Static+1 flags | | 0x08 |
| void FinalizeSnapshot(const string& path, bool result) | PrivateStatic | | 0x08 |
| void SaveScreenshotToDisk(const string& path, bool result, long pixelsPtr, int pixelsCount, const TextureFormat& format, int width, int height) | PrivateStatic | | 0x08 |