| bool get_overrideArea() | Public+1 flags | | 0x01 |
| void set_overrideArea(bool value) | Public+1 flags | | 0x01 |
| int get_area() | Public+1 flags | | 0x04 |
| void set_area(int value) | Public+1 flags | | 0x04 |
| bool get_overrideGenerateLinks() | Public+1 flags | | 0x01 |
| void set_overrideGenerateLinks(bool value) | Public+1 flags | | 0x01 |
| bool get_generateLinks() | Public+1 flags | | 0x01 |
| void set_generateLinks(bool value) | Public+1 flags | | 0x01 |
| bool get_ignoreFromBuild() | Public+1 flags | | 0x01 |
| void set_ignoreFromBuild(bool value) | Public+1 flags | | 0x01 |
| bool get_applyToChildren() | Public+1 flags | | 0x01 |
| void set_applyToChildren(bool value) | Public+1 flags | | 0x01 |
| List<Unity.AI.Navigation.NavMeshModifier> get_activeModifiers() | PublicStatic+1 flags | | 0x08 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| bool AffectsAgentType(int agentTypeID) | Public | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |