| void .ctor(IList<ToolBuddy.ThirdParty.VectorGraphics.BezierPathSegment> pathSegments, bool closed, float maxCordDeviationSq, float maxTanAngleDevCosine, float stepSizeT) | Public+1 flags | | 0x08 |
| float PointToLineDistanceSq(const Vector2& point, const Vector2& lineStart, const Vector2& lineEnd) | Private | | 0x08 |
| Result AdvanceBy(float units, ref float& unitsRemaining) | Public | | 0x04 |
| IList<ToolBuddy.ThirdParty.VectorGraphics.BezierPathSegment> get_Segments() | Public+1 flags | | 0x08 |
| bool get_Closed() | Public+1 flags | | 0x01 |
| int get_CurrentSegment() | Public+1 flags | | 0x04 |
| float get_CurrentT() | Public+1 flags | | 0x04 |
| float get_LengthSoFar() | Public+1 flags | | 0x04 |
| float get_SegmentLengthSoFar() | Public+1 flags | | 0x04 |
| bool get_Ended() | Public+1 flags | | 0x01 |
| Vector2 EvalCurrent() | Public | | 0x08 |