| void .ctor() | 2 flags | — | 0x00 |
| ArrayList get_InnerList() | 2 flags | — | 0x08 |
| IList get_List() | 2 flags | — | 0x08 |
| int get_Count() | PublicFinal+3 flags | — | 0x04 |
| void Clear() | PublicFinal+2 flags | — | 0x00 |
| void RemoveAt(int index) | PublicFinal+2 flags | — | 0x04 |
| bool System.Collections.IList.get_IsReadOnly() | PrivateFinal+3 flags | — | 0x01 |
| bool System.Collections.IList.get_IsFixedSize() | PrivateFinal+3 flags | — | 0x01 |
| bool System.Collections.ICollection.get_IsSynchronized() | PrivateFinal+3 flags | — | 0x01 |
| object System.Collections.ICollection.get_SyncRoot() | PrivateFinal+3 flags | — | 0x08 |
| void System.Collections.ICollection.CopyTo(Array array, int index) | PrivateFinal+2 flags | — | 0x08 |
| object System.Collections.IList.get_Item(int index) | PrivateFinal+3 flags | — | 0x08 |
| void System.Collections.IList.set_Item(int index, object value) | PrivateFinal+3 flags | — | 0x08 |
| bool System.Collections.IList.Contains(object value) | PrivateFinal+2 flags | — | 0x08 |
| int System.Collections.IList.Add(object value) | PrivateFinal+2 flags | — | 0x08 |
| void System.Collections.IList.Remove(object value) | PrivateFinal+2 flags | — | 0x08 |
| int System.Collections.IList.IndexOf(object value) | PrivateFinal+2 flags | — | 0x08 |
| void System.Collections.IList.Insert(int index, object value) | PrivateFinal+2 flags | — | 0x08 |
| IEnumerator GetEnumerator() | PublicFinal+2 flags | — | 0x08 |
| void OnSet(int index, object oldValue, object newValue) | 3 flags | — | 0x08 |
| void OnInsert(int index, object value) | 3 flags | — | 0x08 |
| void OnClear() | 3 flags | — | 0x00 |
| void OnRemove(int index, object value) | 3 flags | — | 0x08 |
| void OnValidate(object value) | 3 flags | — | 0x08 |
| void OnSetComplete(int index, object oldValue, object newValue) | 3 flags | — | 0x08 |
| void OnInsertComplete(int index, object value) | 3 flags | — | 0x08 |
| void OnClearComplete() | 3 flags | — | 0x00 |
| void OnRemoveComplete(int index, object value) | 3 flags | — | 0x08 |