| Vector3 GetAverageAheadPoint(SmoothedPath path, const Vector3& referencePoint, int sampleCount, float stepSize) | PublicStatic | | 0x0C |
| Vector3 GetAheadPoint(SmoothedPath path, const Vector3& referencePoint, float distance) | PublicStatic | | 0x0C |
| Vector3 GetAheadPoint(SmoothedPath path, const Vector3& referencePoint, float distance, int startPointIndex, float pointLerp) | PublicStatic | | 0x0C |
| Vector3 GetPointAheadOfPathPoint(SmoothedPath path, int startPointIndex, float pointLerp, float distanceAhead) | PublicStatic | | 0x0C |
| float CalculateAngleChangeOverPath(SmoothedPath path, int startPointIndex, float pointLerp, float distanceAhead) | PublicStatic | | 0x08 |
| float CalculateCTE(const Vector3& flatCarPos, Transform vehicleTransform, const Vector3& wp_from, const Vector3& wp_to, SmoothedPath path) | PublicStatic | | 0x0C |
| Vector3 GetClosestPointOnPath(SmoothedPath path, const Vector3& point, ref int& startPointIndex, ref int& endPointIndex, ref float& pointLerp) | PublicStatic | | 0x0C |
| Vector3 GetAheadPointDirection(SmoothedPath path, const Vector3& referencePoint, float distanceAhead) | PublicStatic | | 0x0C |
| Vector3 GetClosestPointOnLine(const Vector3& point, const Vector3& line_start, const Vector3& line_end, bool clamp) | PrivateStatic | | 0x0C |