Zdexby TheHolyOneZ
44,741 classes
Class

NavigationUtility

: Object
ScheduleOne.Vehicles.AI.NavigationUtility, Assembly-CSharp 0x0010 (16 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlagsDefault
—0x04ROAD_MULTIPLIERfloatPublicStatic+1 flags1065353216
—0x04OFFROAD_MULTIPLIERfloatPublicStatic+1 flags1077936128

Functions 10

SignatureFlagsNativeParams
Coroutine CalculatePath(const Vector3& startPosition, const Vector3& destination, NavigationSettings navSettings, DriveFlags flags, Seeker generalSeeker, Seeker roadSeeker, NavigationCalculationCallback callback)PublicStatic0x0C
void AdjustExitPoint(PathGroup group)PrivateStatic0x08
void AdjustEntryPoint(PathGroup group)PrivateStatic0x08
bool DoesCloseDistanceExist(List<UnityEngine.Vector3> vectorList, const Vector3& point, float thresholdDistance)PrivateStatic0x0C
IEnumerator GenerateNavigationGroup(const Vector3& startPoint, const Vector3& entryPoint, NodeLink exitLink, const Vector3& exitPoint, const Vector3& destination, Seeker generalSeeker, Seeker roadSeeker, PathGroupEvent callback)PrivateStatic0x0C
void DrawPath(PathGroup group, float duration)PublicStatic0x08
SmoothedPath GetSmoothedPath(PathGroup group)PrivateStatic0x08
Vector3 SampleVehicleGraph(const Vector3& destination)PublicStatic0x0C
Vector3 GetClosestPointOnFiniteLine(const Vector3& point, const Vector3& line_start, const Vector3& line_end)PublicStatic0x0C
void .ctor()Public+1 flags0x00