0x00x0010
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | ROAD_MULTIPLIER | float | PublicStatic+1 flags | 1065353216 |
| — | 0x04 | OFFROAD_MULTIPLIER | float | PublicStatic+1 flags | 1077936128 |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| Coroutine CalculatePath(const Vector3& startPosition, const Vector3& destination, NavigationSettings navSettings, DriveFlags flags, Seeker generalSeeker, Seeker roadSeeker, NavigationCalculationCallback callback) | PublicStatic | 0x0C | |
| void AdjustExitPoint(PathGroup group) | PrivateStatic | 0x08 | |
| void AdjustEntryPoint(PathGroup group) | PrivateStatic | 0x08 | |
| bool DoesCloseDistanceExist(List<UnityEngine.Vector3> vectorList, const Vector3& point, float thresholdDistance) | PrivateStatic | 0x0C | |
| IEnumerator GenerateNavigationGroup(const Vector3& startPoint, const Vector3& entryPoint, NodeLink exitLink, const Vector3& exitPoint, const Vector3& destination, Seeker generalSeeker, Seeker roadSeeker, PathGroupEvent callback) | PrivateStatic | 0x0C | |
| void DrawPath(PathGroup group, float duration) | PublicStatic | 0x08 | |
| SmoothedPath GetSmoothedPath(PathGroup group) | PrivateStatic | 0x08 | |
| Vector3 SampleVehicleGraph(const Vector3& destination) | PublicStatic | 0x0C | |
| Vector3 GetClosestPointOnFiniteLine(const Vector3& point, const Vector3& line_start, const Vector3& line_end) | PublicStatic | 0x0C | |
| void .ctor() | Public+1 flags | 0x00 |