Zdexby TheHolyOneZ
44,741 classes
Class

UISelectable[]

: Array : Object
ScheduleOne.UISelectable[], Assembly-CSharp 0x0020 (32 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 274

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , UISelectable )Public—0x08
ref UISelectable Address(int )Public—0x08
UISelectable Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, UISelectable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(UISelectable item)1 flags0x08
UISelectable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, UISelectable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(UISelectable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(UISelectable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(UISelectable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const UISelectable[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.UISelectable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
UISelectable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerEnterHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerEnterHandler item)1 flags0x08
IPointerEnterHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerEnterHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerEnterHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerEnterHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerEnterHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerEnterHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerEnterHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerEnterHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEventSystemHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEventSystemHandler item)1 flags0x08
IEventSystemHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEventSystemHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEventSystemHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEventSystemHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEventSystemHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEventSystemHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IEventSystemHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEventSystemHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerExitHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerExitHandler item)1 flags0x08
IPointerExitHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerExitHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerExitHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerExitHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerExitHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerExitHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerExitHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerExitHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISelectHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISelectHandler item)1 flags0x08
ISelectHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISelectHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISelectHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISelectHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISelectHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISelectHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.ISelectHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISelectHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IDeselectHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDeselectHandler item)1 flags0x08
IDeselectHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDeselectHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDeselectHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDeselectHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDeselectHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDeselectHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IDeselectHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDeselectHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IUIComponent item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IUIComponent item)1 flags0x08
IUIComponent System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IUIComponent item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IUIComponent item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IUIComponent item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IUIComponent item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IUIComponent[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.IUIComponent> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IUIComponent System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, UITrigger item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(UITrigger item)1 flags0x08
UITrigger System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, UITrigger item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(UITrigger item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(UITrigger item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(UITrigger item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const UITrigger[]& array, int arrayIndex)1 flags0x08
IEnumerator<ScheduleOne.UITrigger> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
UITrigger System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerDownHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerDownHandler item)1 flags0x08
IPointerDownHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerDownHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerDownHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerDownHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerDownHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerDownHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerDownHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerDownHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEventSystemHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEventSystemHandler item)1 flags0x08
IEventSystemHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEventSystemHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEventSystemHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEventSystemHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEventSystemHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEventSystemHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IEventSystemHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEventSystemHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerUpHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerUpHandler item)1 flags0x08
IPointerUpHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerUpHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerUpHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerUpHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerUpHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerUpHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerUpHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerUpHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerClickHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerClickHandler item)1 flags0x08
IPointerClickHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerClickHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerClickHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerClickHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerClickHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerClickHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerClickHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerClickHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPointerExitHandler item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPointerExitHandler item)1 flags0x08
IPointerExitHandler System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPointerExitHandler item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPointerExitHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPointerExitHandler item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPointerExitHandler item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPointerExitHandler[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.EventSystems.IPointerExitHandler> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPointerExitHandler System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)1 flags0x08
MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const MonoBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Behaviour item)1 flags0x08
Behaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Behaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Component item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Component item)1 flags0x08
Component System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Component item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Component item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Component[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04