| bool get_IsInLobby() | Public+4 flags | | 0x01 |
| bool get_IsHost() | Public+4 flags | | 0x01 |
| int get_PlayerCount() | Public+4 flags | | 0x04 |
| void add_OnLobbyChanged(Action value) | Public+4 flags | | 0x08 |
| void remove_OnLobbyChanged(Action value) | Public+4 flags | | 0x08 |
| void add_OnLobbyMessage(Action<System.String> value) | Public+4 flags | | 0x08 |
| void remove_OnLobbyMessage(Action<System.String> value) | Public+4 flags | | 0x08 |
| void Initialize() | Public+3 flags | | 0x00 |
| void CreateLobby(int maxPlayers) | Public+3 flags | | 0x04 |
| void JoinLobby(const string& lobbyId) | Public+3 flags | | 0x08 |
| void LeaveLobby() | Public+3 flags | | 0x00 |
| void OpenInviteUI() | Public+3 flags | | 0x00 |
| void SendMessage(const string& message) | Public+3 flags | | 0x08 |
| void SetLobbyData(const string& key, const string& value) | Public+3 flags | | 0x08 |
| string GetLobbyData(const string& key) | Public+3 flags | | 0x08 |
| List<System.String> GetPlayerIds() | Public+3 flags | | 0x08 |
| string GetSessionConnectionIdentifier() | Public+3 flags | | 0x08 |