Zdexby TheHolyOneZ
44,741 classes
Class

IHapticsManager

ScheduleOne.Gamepad.IHapticsManager, Assembly-CSharp Assembly-CSharp.dll

Members 9

OffsetSizeNameTypeFlagsDefault
—0x08PRESET_ACTION_PUNCHstringPublicStatic+1 flags2964730538368
—0x08PRESET_IMPACT_PUNCHstringPublicStatic+1 flags2964730536832
—0x08PRESET_ACTION_STABstringPublicStatic+1 flags2964728842160
—0x08PRESET_IMPACT_STABstringPublicStatic+1 flags2964728841968
—0x08PRESET_ACTION_BATstringPublicStatic+1 flags2964728841872
—0x08PRESET_IMPACT_BATstringPublicStatic+1 flags2964728841776
—0x08PRESET_ACTION_BULLETstringPublicStatic+1 flags2964730536768
—0x08PRESET_IMPACT_BULLETstringPublicStatic+1 flags2964730536192
—0x08PRESET_EXPLOSIONstringPublicStatic+1 flags2964728841680

Functions 6

SignatureFlagsNativeParams
void Begin(const string& preset, float intensityMultiplier)Public+3 flags—0x08
void Begin(HapticsData data, float intensityMultiplier)Public+3 flags—0x08
void End()Public+3 flags0x00
void Cancel()Public+3 flags0x00
void SetMultiplier(float multiplier)Public+3 flags0x04
float ForceToMultiplier(const EHapticImpact& impact, float force)Public+3 flags—0x04

Used by 2

types with a member, parameter or interface of this type