Zdexby TheHolyOneZ
44,741 classes
Class

GamepadPointerLure

: MonoBehaviour : Behaviour : Component : Object : Object
ScheduleOne.Gamepad.GamepadPointerLure, Assembly-CSharp 0x0038 (56 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0038

Members 4

OffsetSizeNameTypeFlagsDefault
0x08_dataGamepadPointerLureDataPrivate—
0x01_registerDefaultLureWhenEmptyboolPrivate—
0x01_isActiveboolPrivate—
0x002A0x02padding / unreflected
0x0C<Offset>k__BackingFieldVector3Private+1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 10

SignatureFlagsNativeParams
GamepadPointerLureData get_Data()PublicFinal+3 flags0x08
bool get_IsActive()PublicFinal+3 flags0x01
bool get_RegisterDefaultLureWhenEmpty()PublicFinal+3 flags0x01
Vector3 get_Position()PublicFinal+3 flags0x0C
Vector3 get_Offset()PublicFinal+3 flags0x0C
void Start()Private0x00
void SetActive(bool active)PublicFinal+2 flags0x01
void OnDestroy()Private0x00
void OnDrawGizmos()Private0x00
void .ctor()Public+1 flags0x00