Zdexby TheHolyOneZ
44,741 classes
Class

GamepadPointerDefaultHandler

: Object
ScheduleOne.Gamepad.GamepadPointerDefaultHandler, Assembly-CSharp 0x0028 (40 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0028

Members 3

OffsetSizeNameTypeFlagsDefault
0x08_managerGamepadPointerPrivate—
0x04_maxFrictionfloatPrivate—
0x001C0x04padding / unreflected
0x08_frictionCurveAnimationCurvePrivate—

Functions 4

SignatureFlagsNativeParams
void Initialise(GamepadPointer manager, float maxFriction, AnimationCurve frictionCurve)PublicFinal+2 flags0x08
Vector2 GetPosition(const Vector2& rawInput, const Vector2& pointerPosition, float speed, bool isAimAssistActive)PublicFinal+2 flags0x08
void CalculateSteering(const Vector2& pointerPosition, const Vector2& currentDir, float rawInputMagnitude, ref Vector2& steeredDir, ref float& frictionMultiplier, bool isAimAssistActive)Private0x08
void .ctor()Public+1 flags0x00