implements IGamepadPointerHandler
0x00x0028
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | _manager | GamepadPointer | Private | — | |
| 0x04 | _maxFriction | float | Private | — | |
| 0x001C | 0x04 | padding / unreflected | |||
| 0x08 | _frictionCurve | AnimationCurve | Private | — | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Initialise(GamepadPointer manager, float maxFriction, AnimationCurve frictionCurve) | PublicFinal+2 flags | 0x08 | |
| Vector2 GetPosition(const Vector2& rawInput, const Vector2& pointerPosition, float speed, bool isAimAssistActive) | PublicFinal+2 flags | 0x08 | |
| void CalculateSteering(const Vector2& pointerPosition, const Vector2& currentDir, float rawInputMagnitude, ref Vector2& steeredDir, ref float& frictionMultiplier, bool isAimAssistActive) | Private | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |