Zdexby TheHolyOneZ
44,741 classes
Class

SceneUtility

: MonoBehaviour : Behaviour : Component : Object : Object
ScheduleOne.DevUtilities.SceneUtility, Assembly-CSharp 0x0048 (72 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0048

Members 6

OffsetSizeNameTypeFlagsDefault
0x04DrugAffinityToAddEDrugTypePublic—
0x08MinMaxAffinityRangeVector2Public—
0x01UseCurrentHighestAffinityAsMaxboolPublic—
0x002D0x03padding / unreflected
0x08SceneObjectsList<UnityEngine.Transform>Public—
0x08_rootObjectTransformPrivate—
0x01_showCountOnlyboolPrivate—
0x00410x07unreflected bytes to end of SceneUtility
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 7

SignatureFlagsNativeParams
void ScanSceneForShaders()Public0x00
void AddAffinityAndRandomise()Public0x00
void RemoveAffinity()Public0x00
void .ctor()Public+1 flags0x00
bool <AddAffinityAndRandomise>b__7_0(ProductTypeAffinity x)Private0x08
bool <RemoveAffinity>b__8_0(ProductTypeAffinity x)Private0x08
bool <RemoveAffinity>b__8_1(ProductTypeAffinity x)Private0x08