| int GetSegmentCount(const Vector3& startPoint, const Vector3& endPoint) | PublicStatic | | 0x0C |
| void DrawPowerLine(const Vector3& startPoint, const Vector3& endPoint, List<UnityEngine.Transform> segments, float lengthFactor) | PublicStatic | | 0x0C |
| void PositionSegments(List<UnityEngine.Vector3> points, List<UnityEngine.Transform> segments) | PrivateStatic | | 0x08 |
| List<UnityEngine.Vector3> GetCatenaryPoints(const Vector3& startPoint, const Vector3& endPoint, int pointCount, float l) | PrivateStatic | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |