| bool BetweenValues(float value, float min, float max, bool maxInclusive, bool minInclusive) | PublicStatic | — | 0x04 |
| float Normalise(float value, float min, float max) | PublicStatic | — | 0x04 |
| float SqrDistance(const Vector3& a, const Vector3& b) | PublicStatic | — | 0x0C |
| float InverseDistance01(const Vector3& a, const Vector3& b, float minDist, float maxDist) | PublicStatic | — | 0x0C |
| float InverseDistance01(float sqrDist, float minDist, float maxDist) | PublicStatic | — | 0x04 |
| bool NearlyEqual(float a, float b, float tolerance) | PublicStatic | — | 0x04 |
| float LogLerp(float a, float b, float t) | PublicStatic | — | 0x04 |