| bool PointInsideCube(const Vector3& point, const Vector3& center, const Vector3& halfExtents) | PublicStatic | — | 0x0C |
| bool PointInsideRectangle(const Vector2& point, const Vector2& center, const Vector2& halfExtents) | PublicStatic | — | 0x08 |
| Vector2 ClosestPointOnSegment(const Vector2& point, const Vector2& a, const Vector2& b) | PublicStatic | — | 0x08 |
| Vector3 ClosestPointOnSegment(const Vector3& point, const Vector3& a, const Vector3& b) | PublicStatic | — | 0x0C |
| float GetNormalizedPositionAlongSegment(const Vector2& a, const Vector2& b, const Vector2& c) | PublicStatic | — | 0x08 |
| float GetNormalizedPositionAlongSegment(const Vector3& a, const Vector3& b, const Vector3& c) | PublicStatic | — | 0x0C |
| Plane CreatePlaneFromPoints(const Vector3& p1, const Vector3& p2, const Vector3& p3) | PublicStatic | — | 0x10 |
| Vector3 ClosestPointOnPlane(ref Plane& plane, ref Vector3& point) | PublicStatic | — | 0x10 |
| Vector3 ClosestPointOnPlane(ref Vector3& normal, float distance, ref Vector3& point) | PublicStatic | | 0x0C |
| Vector3 ClosestPointOnQuad(const Vector3& point, const Vector3& origin, const Vector3& axisU, const Vector3& axisV, float halfU, float halfV) | PublicStatic | | 0x0C |