Class MeleeAttack : Object Path C++ Link ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon.MeleeAttack, Assembly-CSharp 0x0038 (56 B) inherited 0x0010 Assembly-CSharp.dll 0x00x0038 Members 7 Show inherited members OffsetSizeNameTypeFlagsDefault0x00100x04RangeMultiplierfloatPublic—0x00140x04DamageMultiplierfloatPublic—0x00180x08AnimationTriggerstringPublic—0x00200x04DamageDelayfloatPublic—0x00240x04AttackSoundDelayfloatPublic—0x00280x08AttackClipsAudioClip[]Public—0x00300x08HitClipsAudioClip[]Public— Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags0x7b5f400x00 Used by 6types with a member, parameter or interface of this type <>c__DisplayClass13_0AvatarMeleeWeaponICollection`1IList`1IReadOnlyList`1MeleeAttack[] // ScheduleOne.AvatarFramework.Equipping.AvatarMeleeWeapon.MeleeAttack, Assembly-CSharp // size 0x0038 (56), inherited 0x0010 class MeleeAttack : public Object { public: float RangeMultiplier; // 0x0010(0x04) Public float DamageMultiplier; // 0x0014(0x04) Public string AnimationTrigger; // 0x0018(0x08) Public float DamageDelay; // 0x0020(0x04) Public float AttackSoundDelay; // 0x0024(0x04) Public AudioClip[] AttackClips; // 0x0028(0x08) Public AudioClip[] HitClips; // 0x0030(0x08) Public void .ctor(); // 0x7b5f40 [Public SpecialName] };