| void OpenUserManual() | Private | | 0x00 |
| void OpenScriptReference() | Private | | 0x00 |
| void OpenTutorial1() | Private | | 0x00 |
| void OpenTutorial2() | Private | | 0x00 |
| void OpenTutorial3() | Private | | 0x00 |
| void OpenTutorial4() | Private | | 0x00 |
| void SupportGroup() | Private | | 0x00 |
| void ASThread() | Private | | 0x00 |
| bool get_inInteraction() | Public+1 flags | | 0x01 |
| bool IsInInteraction(const FullBodyBipedEffector& effectorType) | Public | | 0x04 |
| bool IsPaused(const FullBodyBipedEffector& effectorType) | Public | | 0x04 |
| bool IsPaused() | Public | | 0x01 |
| bool IsInSync() | Public | | 0x01 |
| bool StartInteraction(const FullBodyBipedEffector& effectorType, InteractionObject interactionObject, bool interrupt) | Public | | 0x08 |
| bool StartInteractionWithClosestTarget(const FullBodyBipedEffector& effectorType, InteractionObject interactionObject, bool interrupt) | Public | | 0x08 |
| int GetClosestTargetIndex(const FullBodyBipedEffector& effectorType, InteractionObject obj) | Private | | 0x08 |
| bool StartInteraction(const FullBodyBipedEffector& effectorType, InteractionObject interactionObject, InteractionTarget target, bool interrupt) | Public | | 0x08 |
| bool PauseInteraction(const FullBodyBipedEffector& effectorType) | Public | | 0x04 |
| bool ResumeInteraction(const FullBodyBipedEffector& effectorType) | Public | | 0x04 |
| bool StopInteraction(const FullBodyBipedEffector& effectorType) | Public | | 0x04 |
| void PauseAll() | Public | | 0x00 |
| void ResumeAll() | Public | | 0x00 |
| void StopAll() | Public | | 0x00 |
| InteractionObject GetInteractionObject(const FullBodyBipedEffector& effectorType) | Public | | 0x08 |
| float GetProgress(const FullBodyBipedEffector& effectorType) | Public | | 0x04 |
| float GetMinActiveProgress() | Public | | 0x04 |
| bool TriggerInteraction(int index, bool interrupt) | Public | | 0x04 |
| bool TriggerInteraction(int index, bool interrupt, ref InteractionObject& interactionObject) | Public | | 0x08 |
| bool TriggerInteraction(int index, bool interrupt, ref InteractionTarget& interactionTarget) | Public | | 0x08 |
| Range GetClosestInteractionRange() | Public | | 0x08 |
| InteractionObject GetClosestInteractionObjectInRange() | Public | | 0x08 |
| InteractionTarget GetClosestInteractionTargetInRange() | Public | | 0x08 |
| InteractionObject[] GetClosestInteractionObjectsInRange() | Public | | 0x08 |
| InteractionTarget[] GetClosestInteractionTargetsInRange() | Public | | 0x08 |
| bool TriggerEffectorsReady(int index) | Public | | 0x04 |
| Range GetTriggerRange(int index) | Public | | 0x08 |
| int GetClosestTriggerIndex() | Public | | 0x04 |
| void StoreDefaults() | Public | | 0x00 |
| FullBodyBipedIK get_ik() | Public+1 flags | | 0x08 |
| void set_ik(FullBodyBipedIK value) | Public+1 flags | | 0x08 |
| List<RootMotion.FinalIK.InteractionTrigger> get_triggersInRange() | Public+1 flags | | 0x08 |
| void set_triggersInRange(List<RootMotion.FinalIK.InteractionTrigger> value) | Private+1 flags | | 0x08 |
| bool get_initiated() | Public+1 flags | | 0x01 |
| void set_initiated(bool value) | Private+1 flags | | 0x01 |
| void Start() | Public | | 0x00 |
| void InteractionPause(const FullBodyBipedEffector& effector, InteractionObject interactionObject) | Private | | 0x08 |
| void InteractionResume(const FullBodyBipedEffector& effector, InteractionObject interactionObject) | Private | | 0x08 |
| void InteractionStop(const FullBodyBipedEffector& effector, InteractionObject interactionObject) | Private | | 0x08 |
| void LookAtInteraction(const FullBodyBipedEffector& effector, InteractionObject interactionObject) | Private | | 0x08 |
| void OnTriggerEnter(Collider c) | Public | | 0x08 |
| void OnTriggerExit(Collider c) | Public | | 0x08 |
| bool ContactIsInRange(int index, ref int& bestRangeIndex) | Private | | 0x04 |
| void OnDrawGizmosSelected() | Private | | 0x00 |
| void Update() | Public | | 0x00 |
| void Raycasting() | Private | | 0x00 |
| void UpdateTriggerEventBroadcasting() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void UpdateEffectors() | Private | | 0x00 |
| void OnPreFBBIK() | Private | | 0x00 |
| void OnPostFBBIK() | Private | | 0x00 |
| void OnFixTransforms() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| bool IsValid(bool log) | Private | | 0x01 |
| bool TriggerIndexIsValid(int index) | Private | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |