Zdexby TheHolyOneZ
44,741 classes
Class

Footstep

: Object
RootMotion.FinalIK.IKSolverVR.Footstep, RootMotion 0x00A8 (168 B) inherited 0x0010 RootMotion.dll
0x00x00A8

Members 15

OffsetSizeNameTypeFlagsDefault
0x04stepSpeedfloatPublic—
0x0CcharacterSpaceOffsetVector3Public—
0x0CpositionVector3Public—
0x10rotationQuaternionPublic—
0x10stepToRootRotQuaternionPublic—
0x01isSupportLegboolPublic—
0x01relaxFlagboolPublic—
0x004E0x02padding / unreflected
0x04<stepProgress>k__BackingFieldfloatPrivate—
0x0CstepFromVector3Public—
0x0CstepToVector3Public—
0x10stepFromRotQuaternionPublic—
0x10stepToRotQuaternionPublic—
0x10footRelativeToRootQuaternionPrivate—
0x04supportLegWfloatPrivate—
0x04supportLegWVfloatPrivate—
0x00A40x04unreflected bytes to end of Footstep

Functions 9

SignatureFlagsNativeParams
bool get_isStepping()Public+1 flags0x01
float get_stepProgress()Public+1 flags0x04
void set_stepProgress(float value)Private+1 flags0x04
void .ctor(const Quaternion& rootRotation, const Vector3& footPosition, const Quaternion& footRotation, const Vector3& characterSpaceOffset)Public+1 flags0x10
void Reset(const Quaternion& rootRotation, const Vector3& footPosition, const Quaternion& footRotation)Public0x10
void StepTo(const Vector3& p, const Quaternion& rootRotation, float stepThreshold)Public0x10
void UpdateStepping(const Vector3& p, const Quaternion& rootRotation, float speed, float deltaTime)Public0x10
void UpdateStanding(const Quaternion& rootRotation, float minAngle, float speed, float deltaTime)Public0x10
void Update(const InterpolationMode& interpolation, UnityEvent onStep, float deltaTime)Public0x08

Used by 1

types with a member, parameter or interface of this type