| Vector3 ToVector3(const Axis& axis) | PublicStatic | | 0x0C |
| Axis ToAxis(const Vector3& v) | PublicStatic | | 0x0C |
| Axis GetAxisToPoint(Transform t, const Vector3& worldPosition) | PublicStatic | | 0x0C |
| Axis GetAxisToDirection(Transform t, const Vector3& direction) | PublicStatic | | 0x0C |
| Vector3 GetAxisVectorToPoint(Transform t, const Vector3& worldPosition) | PublicStatic | | 0x0C |
| Vector3 GetAxisVectorToDirection(Transform t, const Vector3& direction) | PublicStatic | | 0x0C |
| Vector3 GetAxisVectorToDirection(const Quaternion& r, const Vector3& direction) | PublicStatic | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |