| bool ContainsPointXZ(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& p) | PublicStatic | — | 0x0C |
| bool ContainsPointXZ(const Int3& a, const Int3& b, const Int3& c, const Int3& p) | PublicStatic | — | 0x0C |
| bool ContainsPoint(const Int2& a, const Int2& b, const Int2& c, const Int2& p) | PublicStatic | — | 0x08 |
| bool ContainsPoint(const Vector2[]& polyPoints, const Vector2& p) | PublicStatic | — | 0x08 |
| bool ContainsPointXZ(const Vector3[]& polyPoints, const Vector3& p) | PublicStatic | — | 0x0C |
| int SampleYCoordinateInTriangle(const Int3& p1, const Int3& p2, const Int3& p3, const Int3& p) | PublicStatic | — | 0x0C |
| Vector3[] ConvexHullXZ(const Vector3[]& points) | PublicStatic | — | 0x08 |
| Vector2 ClosestPointOnTriangle(const Vector2& a, const Vector2& b, const Vector2& c, const Vector2& p) | PublicStatic | — | 0x08 |
| Vector3 ClosestPointOnTriangleXZ(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& p) | PublicStatic | — | 0x0C |
| Vector3 ClosestPointOnTriangle(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& p) | PublicStatic | — | 0x0C |
| void CompressMesh(List<Pathfinding.Int3> vertices, List<System.Int32> triangles, ref Int3[]& outVertices, ref int[]& outTriangles) | PublicStatic | — | 0x08 |
| void TraceContours(Dictionary<System.Int32 outline, HashSet<System.Int32> hasInEdge, Action<System.Collections.Generic.List<System.Int32> results) | PublicStatic | — | 0x08 |
| void Subdivide(List<UnityEngine.Vector3> points, List<UnityEngine.Vector3> result, int subSegments) | PublicStatic | — | 0x08 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |