Zdexby TheHolyOneZ
44,741 classes
Class

PathUtilities

: Object
Pathfinding.PathUtilities, AstarPathfindingProject 0x0010 (16 B) inherited 0x0010 AstarPathfindingProject.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlagsDefault
0x08BFSQueueQueue<Pathfinding.GraphNode>PrivateStatic—
0x08BFSMapDictionary<Pathfinding.GraphNodePrivateStatic—

Functions 10

SignatureFlagsNativeParams
bool IsPathPossible(GraphNode node1, GraphNode node2)PublicStatic0x08
bool IsPathPossible(List<Pathfinding.GraphNode> nodes)PublicStatic0x08
bool IsPathPossible(List<Pathfinding.GraphNode> nodes, int tagMask)PublicStatic0x08
List<Pathfinding.GraphNode> GetReachableNodes(GraphNode seed, int tagMask, Func<Pathfinding.GraphNode filter)PublicStatic0x08
List<Pathfinding.GraphNode> BFS(GraphNode seed, int depth, int tagMask, Func<Pathfinding.GraphNode filter)PublicStatic0x08
List<UnityEngine.Vector3> GetSpiralPoints(int count, float clearance)PublicStatic0x08
Vector3 InvoluteOfCircle(float a, float t)PrivateStatic0x0C
void GetPointsAroundPointWorld(const Vector3& p, IRaycastableGraph g, List<UnityEngine.Vector3> previousPoints, float radius, float clearanceRadius)PublicStatic0x0C
void GetPointsAroundPoint(const Vector3& center, IRaycastableGraph g, List<UnityEngine.Vector3> previousPoints, float radius, float clearanceRadius)PublicStatic0x0C
List<UnityEngine.Vector3> GetPointsOnNodes(List<Pathfinding.GraphNode> nodes, int count, float clearanceRadius)PublicStatic0x08