| string get_ListId() | Public+1 flags | | 0x08 |
| void set_ListId(const string& value) | Private+1 flags | | 0x08 |
| List<UnityEngine.Color> get_Colors() | Public+1 flags | | 0x08 |
| void set_Colors(List<UnityEngine.Color> value) | Private+1 flags | | 0x08 |
| void add_OnColorsUpdated(UnityAction<System.Collections.Generic.List<UnityEngine.Color>> value) | Public+1 flags | | 0x08 |
| void remove_OnColorsUpdated(UnityAction<System.Collections.Generic.List<UnityEngine.Color>> value) | Public+1 flags | | 0x08 |
| void .ctor(const string& listId, List<UnityEngine.Color> colors) | Public+1 flags | | 0x08 |
| void AddColor(const Color& color) | Public | | 0x10 |
| void UpdateList(IEnumerable<UnityEngine.Color> colors) | Public | | 0x08 |