| float GetRate(const Vector3& a, const Vector3& goal, float duration, ref float& distance, uint interval) | PublicStatic | | 0x0C |
| Vector3 Add(const Vector3& v3, const Vector2& v2) | PublicStatic | | 0x0C |
| Vector3 Subtract(const Vector3& v3, const Vector2& v2) | PublicStatic | | 0x0C |
| float InverseLerp(const Vector3& a, const Vector3& b, const Vector3& value) | PublicStatic | | 0x0C |
| bool Near(const Vector3& a, const Vector3& b, float tolerance) | PublicStatic | | 0x0C |
| bool IsNan(const Vector3& source) | PublicStatic | | 0x0C |
| Vector3 Lerp3(const Vector3& a, const Vector3& b, const Vector3& c, float percent) | PublicStatic | | 0x0C |
| Vector3 Lerp3(const Vector3[]& vectors, float percent) | PublicStatic | | 0x0C |
| Vector3 Multiply(const Vector3& src, const Vector3& multiplier) | PublicStatic | | 0x0C |
| float FastDistance(const Vector3& a, const Vector3& b) | PublicStatic | | 0x0C |
| float FastSqrMagnitude(const Vector3& vector) | PublicStatic | | 0x0C |
| Vector3 FastNormalize(const Vector3& value) | PublicStatic | | 0x0C |
| float GetRate(const Vector2& a, const Vector2& goal, float duration, ref float& distance, uint interval) | PublicStatic | | 0x08 |
| Vector2 Lerp3(const Vector2& a, const Vector2& b, const Vector2& c, float percent) | PublicStatic | | 0x08 |
| Vector2 Lerp2(const Vector2[]& vectors, float percent) | PublicStatic | | 0x08 |
| Vector2 Multiply(const Vector2& src, const Vector2& multiplier) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |