Zdexby TheHolyOneZ
44,741 classes
Class

Vectors

: Object
GameKit.Utilities.Vectors, GameKit.Utilities 0x0010 (16 B) inherited 0x0010 GameKit.Utilities.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlagsDefault
0x0CVECTOR3_ZEROVector3PrivateStatic+1 flags—
—0x04FLOAT_EPSILONfloatPrivateStatic+1 flags0

Functions 17

SignatureFlagsNativeParams
float GetRate(const Vector3& a, const Vector3& goal, float duration, ref float& distance, uint interval)PublicStatic0x0C
Vector3 Add(const Vector3& v3, const Vector2& v2)PublicStatic0x0C
Vector3 Subtract(const Vector3& v3, const Vector2& v2)PublicStatic0x0C
float InverseLerp(const Vector3& a, const Vector3& b, const Vector3& value)PublicStatic0x0C
bool Near(const Vector3& a, const Vector3& b, float tolerance)PublicStatic0x0C
bool IsNan(const Vector3& source)PublicStatic0x0C
Vector3 Lerp3(const Vector3& a, const Vector3& b, const Vector3& c, float percent)PublicStatic0x0C
Vector3 Lerp3(const Vector3[]& vectors, float percent)PublicStatic0x0C
Vector3 Multiply(const Vector3& src, const Vector3& multiplier)PublicStatic0x0C
float FastDistance(const Vector3& a, const Vector3& b)PublicStatic0x0C
float FastSqrMagnitude(const Vector3& vector)PublicStatic0x0C
Vector3 FastNormalize(const Vector3& value)PublicStatic0x0C
float GetRate(const Vector2& a, const Vector2& goal, float duration, ref float& distance, uint interval)PublicStatic0x08
Vector2 Lerp3(const Vector2& a, const Vector2& b, const Vector2& c, float percent)PublicStatic0x08
Vector2 Lerp2(const Vector2[]& vectors, float percent)PublicStatic0x08
Vector2 Multiply(const Vector2& src, const Vector2& multiplier)PublicStatic0x08
void .cctor()PrivateStatic+1 flags0x00