Zdexby TheHolyOneZ
44,741 classes
Class

FloatingContainer

: CanvasGroupFader : MonoBehaviour : Behaviour : Component : Object : Object
GameKit.Utilities.Types.CanvasContainers.FloatingContainer, GameKit.Utilities 0x0088 (136 B) inherited 0x0040 GameKit.Utilities.dll
0x00x0088

Members 7

OffsetSizeNameTypeFlagsDefault
0x08RectTransformRectTransform1 flags—
0x01UseEdgeAvoidancebool1 flags—
0x00490x03padding / unreflected
0x08EdgeAvoidanceVector21 flags—
0x0C_positionGoalVector3Private—
0x10_rotationGoalQuaternionPrivate—
0x0C_scaleGoalVector3Private—
0x0C_edgeAvoidanceNullable<UnityEngine.Vector2>Private—
Inherited from CanvasGroupFader 6
OffsetSizeNameTypeFlagsDefault
0x04<FadeGoal>k__BackingFieldFadeGoalTypePrivate—
0x00240x04padding / unreflected
0x08CanvasGroupCanvasGroup1 flags—
0x01UpdateCanvasBlockingbool1 flags—
0x00310x03padding / unreflected
0x04FadeInDurationfloat1 flags—
0x04FadeOutDurationfloat1 flags—
0x01_completedOnceboolPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 14

SignatureFlagsNativeParams
void AttachGameObject(GameObject go)Public0x08
void Show(const Vector3& position, const Quaternion& rotation, const Vector3& scale, const Vector2& pivot, const Nullable<UnityEngine.Vector2>& edgeAvoidanceOverride)Public+2 flags0x10
void Show(const Vector3& position, const Nullable<UnityEngine.Vector2>& edgeAvoidanceOverride)Public+2 flags0x0C
void Show(const Vector3& position, const Quaternion& rotation, const Nullable<UnityEngine.Vector2>& edgeAvoidanceOverride)Public+2 flags0x10
void Show(Transform startingPoint, const Nullable<UnityEngine.Vector2>& edgeAvoidanceOverride)Public+2 flags0x0C
void UpdatePivot(const Vector2& pivot, bool move)Public+2 flags0x08
void UpdatePosition(const Vector3& position, bool move)Public+2 flags0x0C
void UpdateRotation(const Quaternion& rotation, bool move)Public+2 flags0x10
void UpdateScale(const Vector3& scale, bool move)Public+2 flags0x0C
void UpdatePositionAndRotation(const Vector3& position, const Quaternion& rotation, bool move)Public+2 flags0x10
void UpdatePositionRotationAndScale(const Vector3& position, const Quaternion& rotation, const Vector3& scale, bool move)Public+2 flags0x10
void UpdateEdgeAvoidance(const Nullable<UnityEngine.Vector2>& edgeAvoidanceOverride, bool move)Public+2 flags0x0C
void Move()3 flags0x00
void .ctor()Public+1 flags0x00

Subclasses 2