0x00x0048
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | <>1__state | int | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | <>2__current | object | Private | — | |
| 0x08 | <>4__this | ObjectPool | Public | — | |
| 0x01 | destroyActive | bool | Public | — | |
| 0x0029 | 0x07 | padding / unreflected | |||
| 0x08 | <endOfFrame>5__2 | WaitForEndOfFrame | Private | — | |
| 0x08 | <objects>5__3 | List<UnityEngine.GameObject> | Private | — | |
| 0x04 | <i>5__4 | int | Private | — | |
| 0x0044 | 0x04 | unreflected bytes to end of <__Reset>d__13 | |||
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(int <>1__state) | Public+1 flags | — | 0x04 |
| void System.IDisposable.Dispose() | PrivateFinal+2 flags | — | 0x00 |
| bool MoveNext() | PrivateFinal+2 flags | — | 0x01 |
| object System.Collections.Generic.IEnumerator<System.Object>.get_Current() | PrivateFinal+3 flags | — | 0x08 |
| void System.Collections.IEnumerator.Reset() | PrivateFinal+2 flags | — | 0x00 |
| object System.Collections.IEnumerator.get_Current() | PrivateFinal+3 flags | — | 0x08 |