Zdexby TheHolyOneZ
44,741 classes
Class

Floats

: Object
GameKit.Utilities.Floats, GameKit.Utilities 0x0010 (16 B) inherited 0x0010 GameKit.Utilities.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
0x08_randomRandomPrivateStatic—

Functions 15

SignatureFlagsNativeParams
float SetIfOverTolerance(float source, float tolerance, float value)PublicStatic—0x04
float SetIfUnderTolerance(float source, float tolerance, float value)PublicStatic—0x04
float TimeRemainingValue(float endTime)PublicStatic—0x04
int TimeRemainingValue(float endTime, bool useFloor)PublicStatic—0x04
string TimeRemainingText(float value, byte segments, bool emptyOnZero)PublicStatic0x08
float RandomInclusiveRange(float minimum, float maximum)PublicStatic0x04
float Random01()PublicStatic0x04
bool Near(float a, float b, float tolerance)PublicStatic0x04
float Clamp(float value, float min, float max, ref bool& clamped)PublicStatic0x04
float Variance(float source, float variance)PublicStatic0x04
void Variance(float source, float variance, ref float& result)PublicStatic0x04
float PreciseSign(float value)PublicStatic0x04
bool InRange(float source, float rangeMin, float rangeMax)PublicStatic0x04
float RandomlyFlip(float value)PublicStatic0x04
void .cctor()PrivateStatic+1 flags0x00