| void RegisterObject(IGUIDRegisterable obj, GameObject go) | PublicStatic | | 0x08 |
| void DeregisterObject(IGUIDRegisterable obj) | PublicStatic | | 0x08 |
| uint8 GetObject(const Guid& guid) | PublicStatic | | 0x10 |
| Type GetObjectType(const Guid& guid) | PublicStatic | | 0x10 |
| Guid GenerateUniqueGUID() | PublicStatic | | 0x10 |
| bool IsGUIDAlreadyRegistered(const Guid& guid) | PublicStatic | | 0x10 |
| bool IsGUIDValid(const string& guid) | PublicStatic | | 0x08 |
| void Clear() | PublicStatic | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |