| void StripComponents(Component c, const Type[]& toKeep) | PublicStatic | | 0x08 |
| GameObject AddChildGameObject(Component c, const string& name) | PublicStatic | | 0x08 |
| uint8 AddChildGameObject(Component c, const string& name) | PublicStatic | | 0x08 |
| uint8 DuplicateGameObject(Component source, Transform newParent) | PublicStatic | | 0x08 |
| uint8 DuplicateGameObject(Component source, Transform newParent, bool keepPrefabConnection) | PublicStatic | | 0x08 |
| Component DuplicateGameObject(Component source, Transform newParent, bool keepPrefabConnection) | PublicStatic | | 0x08 |