| void .ctor(CurvySpline spline) | Public+1 flags | | 0x08 |
| void .ctor(CurvySpline spline, float angle, float distance) | Public+1 flags | | 0x08 |
| void .ctor(CurvySpline spline, const VertexCalculation& vertexMode, float angle, float distance, const Space& space) | Private+1 flags | | 0x08 |
| bool get_IsClosed() | Public+1 flags | | 0x01 |
| Vector3[] GetVertices() | Public | | 0x08 |
| SubArray<UnityEngine.Vector3> GetVertexList() | Public | | 0x10 |
| SubArrayList<UnityEngine.Vector3> GetPolygon(CurvySpline spline, float fromTF, float toTF, float maxAngle, float minDistance, float maxDistance, bool includeEndPoint, float stepSize) | PrivateStatic | | 0x20 |