| float ClampTF(float tf, const CurvyClamping& clamping) | PublicStatic | | 0x04 |
| float ClampTF(float tf, ref int& dir, const CurvyClamping& clamping) | PublicStatic | | 0x04 |
| float ClampValue(float tf, const CurvyClamping& clamping, float minTF, float maxTF) | PublicStatic | | 0x04 |
| float ClampDistance(float distance, const CurvyClamping& clamping, float length) | PublicStatic | | 0x04 |
| float ClampDistance(float distance, const CurvyClamping& clamping, float length, float min, float max) | PublicStatic | | 0x04 |
| float ClampDistance(float distance, ref int& dir, const CurvyClamping& clamping, float length) | PublicStatic | | 0x04 |
| float ClampDistance(float distance, ref int& dir, const CurvyClamping& clamping, float length, float min, float max) | PublicStatic | | 0x04 |
| Material GetDefaultMaterial() | PublicStatic | | 0x08 |
| bool Approximately(float x, float y) | PublicStatic | | 0x04 |
| int InterpolationSearch(const float[]& array, float x) | PublicStatic | | 0x08 |
| int InterpolationSearch(const float[]& array, int elementsCount, float x) | PublicStatic | | 0x08 |
| Mesh SplineToMesh(CurvySpline spline) | PublicStatic | | 0x08 |
| void GetNearestPointIndex(const Vector3& point, const Vector3[]& points, int pointsCount, ref int& index, ref float& fragement) | PublicStatic | | 0x0C |